Wednesday 5 December 2018

Character model WIP






Just a little update of a character I'm working on in Zbrush/Maya. Her name is Nanachi! Based on the character from the television series Made in Abyss. Still very much a work in progress

Friday 6 April 2018

Timestretch album art

My submission to a work art gallery. The theme was "Musical March". Particles simulated in Maya, speaker modeled in Maya and textured with Substance Painter, and the rest was made with Photoshop. The song this is based on is called Timestretch by Bassnectar.

Thursday 9 November 2017

Industrial paned window procedural material


Fully procedural and tweakable material made with Substance Designer. Features both square and diamond shaped panes

Monday 15 May 2017

Wednesday 15 February 2017

Shantae Fanart

Click to enlarge

A drawing of Shantae, based on the art style of the latest game in the series, Half Genie Hero. I did this over the holiday break as a way to test out the Surface pro. I'm really enjoying drawing with it!

Thursday 22 December 2016

Simple but amazing rock chip detail in Substance Designer

A neat little trick I picked up from this tutorial by Blackhart Films. It's only two nodes: a slope blur which is driven by a noise pattern (clouds 2 works very well, but anything would work). The slope blur's Samples attribute is set to 32 and the mode is set to Min.